Monday, 12 March 2012

Crimean War Game

I recently completed an enjoyable game set in the Crimea. It was based on the
"Crimea a River" game presented in the Black Powder rulebook and involved a
British assault on a heavily defended Russian position composed on two redoubts,
bristling with four artillery units.

I played a similar game a couple of years ago so the game lineup and objectives
were similar but played rather differently although the outcome was the same - a
British victory - this time perhaps not as decisive.

The British advanced boldly across the river and onto the hills where the
Russians waited in their redoubts supported by columns of infantry and a strong
cavalry reserve.

The British concentrated their efforts on the eastern redoubt and this proved a
wise move where their superior firepower ravaged the Russian defenders at long
range despite some savage artillery fire.

A mass cavalry charge in the centre by the Light and Heavy Brigade broke the
Russian defenders and with their cavalry split on both wings managed to divide
the Russian forces into two zones. The stronger right flank took the redoubt and
disabled the cannons. The other redoubt was impotent due to the restricted angle
of fire imposed by the fixed position so the British were left to demolish the
Russian units piecemeal on that flank. The Russians did put up a courageous
counter attack on the left wing but the British forces were too strong and so
the Russian Prince conceded.

A great game packed with period touches and dashing gallantry. I love using the
British army - Guards, Highlanders, Riflemen, Hussars and Dragoons - makes quite
a spectacle and a real joy to play. The Russians did have some special rules in
their favour - their superior artillery was a potent force and stubborn infantry
a neat feature, however, British firepower superiority - both range and "to hit"
rolls, combined with their drill rule gave them quite an edge.

Sunday, 11 March 2012

Freeman's Farm Re-fight: AWI Rules Period Adaptation

I played an enjoyable re-enactment of Freeman's Farm (American War of
Independence) inspired by the scenario presented in the Black Powder Rules,
which I recently purchased.

It called for quite a number of units and a crowded table of terrain which gave
it a good visual appeal. The American Forces under Benedict Arnold put up a
stout fight and managed to blunt several of the British advances but the overall
assault on the two farmhouses were achieved once the reserve brigade of Von
Breymann moved into action.

The American line managed to secure some local victories and caused severe
losses to the advancing British so despite being a British win this came at a
hefty cost for Burgoyne.

One feature of the game was that there were a number of special rules in play
which gave quite a bit of period colour. Each unit type seemed to have some
strength or weakness which could be important in the fighting resolution: both
shooting and hand to hand e.g. American riflemen being able to pick off officers,
enforcing a morale test on any unit receiving casualties from rifle
fire even if there was no base removed. These are all in my Army Lists at the
back of each period adaptation ruleset in the Folders Sections.

I'm looking forward to the release of the Nineteenth Century Rules later this
month to give some of the European conflicts or the Crimea another go.