Sunday 19 November 2017

Battle Cry: Waterloo 1815

Because I enjoy my Battle Cry adaptation so much that I decided to apply it to the Napoleonic era to give me a quick fun game. 


I played a couple of games with my bespoke counters I'd used for Napoleon's War and as much Command & Colours components as I thought would provide an effective appearance. The first was Waterloo shown here.



It started in a similar manner to the actual battle with a narrow Allied victory the end result.

The Napoleonic adaptation plays quite nicely. It's not as period specific as C&C Napoleonics but great for an easy solo game.

One Hour Wargames: Scenario 2 Pitched Battle (2) Normandy 1944

Onto scenario 2 and this time the setting is Normandy 1944 during the Allied breakout. This has a nice setup of a motorised US Battalion against a German formation composed of some veteran units. 


The objectives are pretty clear and the additional terrain has no significant impact apart from providing a better visual representation of bocage.

I extended the Command and Activation rules I'd incorporated in the previous game. This was further refined with the introduction of a Command Level for each army which determined the base number of units that could be activated. This could be modified by a variable factor determined by the army commander's ability. I think I've now introduced the right amount of friction into my solo games. 

The rules refinements continue with further playtesting but I think I'm getting there.