Sunday 19 November 2017

One Hour Wargames: Scenario 2 Pitched Battle (2) Normandy 1944

Onto scenario 2 and this time the setting is Normandy 1944 during the Allied breakout. This has a nice setup of a motorised US Battalion against a German formation composed of some veteran units. 


The objectives are pretty clear and the additional terrain has no significant impact apart from providing a better visual representation of bocage.

I extended the Command and Activation rules I'd incorporated in the previous game. This was further refined with the introduction of a Command Level for each army which determined the base number of units that could be activated. This could be modified by a variable factor determined by the army commander's ability. I think I've now introduced the right amount of friction into my solo games. 

The rules refinements continue with further playtesting but I think I'm getting there.

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