A long overdue foray back into figure wargaming. I wanted to start playing some wargames again, which had been sidelined by my recent board game activities. The problem I seem to have is that I've too many interests and not enough time to do them justice!
The first scenario in the OHW book of a pitched battle seemed a good way to get me back into the wargaming habit and this particular venture did not disappoint particularly with the addition of some clever activation rules that I tried out for the first time.
Combined with the Command Event cards and my other house rules this gave a quite engrossing feel of fog of war and friction.
I really like the rules because they are so straight forward and readily allow me to layer on additions that suit my personal taste so that I get a satisfactory gaming experience.
The period I chose was a favourite - the ACW with my 6mm armies. I do allow close combat in my ACW conversion calling it Bayonet Charge but with restrictions. The charging unit must be at least 5 hits stonger than the target. This should simulate the reluctance troops had to engage and to continue a firefight or wait to see an opponent weaken and waver. All of these can be nicely simulated with my simple addition.
The game lasted the full 15 turns and went down to the wire with a very narrow Union victory.
The cat assisted the Rebel cause by taking a forward position.
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