Recently I've been quite intensely involved in going through all my variant
rulesets updating, streamlining and making them more consistent. The Modern
rules have had the largest makeover. I've also extracted some basic conventions
and published these for AMW.
So everything is now updated in the folders. This left me with a couple of pet
projects. I greatly expanded my Future Wars army lists to incorporate more star
nations from my favorite Sci Fi universe. This is based on the FGU Space Opera
/ Space Marines future history. I included some more special rules and included
a race of cyborgs - the Andrayadan Collective complete with Walkers and Malignants - these
I copied from Dark Realms.
My second project was to develop a credible Fantasy variant. I used to play and
sometimes GM a long running Chivalry & Sorcery campaign. I really liked the
world imagined by Ed Simbalist, the co-author. This is Archaeron, with the
designed setting of Arden, a feudal Kingdom modeled on medieval England. This
was quite a "hard" fantasy environment in that it was very much based on a
Medieval setting with fantasy touches. This made an adaptation of the Medieval
Rules an easy transition. I've now drafted the majority of the rules and I'm
working through each of the nations described by Mr Simbalist.
One rather radical departure was to introduce leaders and personalities. These
are single base units that can add abilities to fighting units or fight on their
own. By getting more involved in the battle they increase the risk to their
base. If they work out I might extend this to other rules-ets - the Dark Age
version might be a promising venture recreating some heroic action.
I'm quite excited about this variant and am looking forward to play-test it over
the next couple of weeks. I'll put them in the files section soon. One down side
is that I've neglected my road test of the 19th Century rules. I've a
Franco-Prussian war scenario all setup and ready to go but haven't got round to
it yet. Well - rest of the year to go.