The labyrinthitis continues giving me ample opportunity to pursue my trawl of the period gaps I have in each ruleset. My ambition is to have completed period variants and supporting special rules and Army Lists for all the periods I could be conceivably interested in gaming at a future date. As my interests are pretty wide ranging this looks like a lot of work but it's proving to be great fun researching and exploring each in more detail.
I've also put the finishing touches to most of my Sci-Fi variants of the Future War Wargaming Rules I'd developed as an evolution of the WWII Rules in the Introduction Book. I'm quite proud of these now and have even inserted some relevant illustrations to give them a better look.
These now cover:
1. Space Marines: Marc Ratner FGU Game - later Space Opera Universe
2. Classic Traveller: Spinward Marches, Fifth Frontier War
3. Star Soldier: based on Star Force Alpha Centauri
4. Terran Trade Authority Universe. Based on the future history presented in Stewart Cowley’s Books.
5. Solar Union Universe. An alternative future history influenced by Space 1999.
I've still have a couple of pet projects remaining for the Sci-Fi genre. I'm investigating a Victorian Steampunk setting which appeals to me - not really happy with any of the current options offered commercially, and also a setting where the expanding Terran colonies are restricted to our own Solar System and slower than light space transportation. This has ideas about how our technologies would adapt to a more restricted frontier - human adaptations, terraforming etc.
That being said, my work has primarily been centred on historical settings and here I've updated for periods as diverse as Dark Age Greek to Spanish-American War to the Soviet-Afghan War. I'll have to provide a list sometime soon! I've still not found anything I can't combine the core rules with to produce a simulation which satisfies my own personal tastes and requirements.