I thought it would be a good idea to recreate some of the Napoileonic Command & Colours scenarios as wargames using the Neil Thomas rules so I chose this one from the C&C Expansion#3 which simulates the attack on Borodino village by Eugene.
For each unit of blocks I substituted a unit of figures on my board. I think it looked pretty good and seemed to have the right feel in terms of deployment and scale.
I played through six or so turns and the French were in the ascendancy by the close of the game. This is when the cat made an entrance and I had to tidy up.
The Napoleonic rules worked well but I dropped the activation rules after the second turn as they were a bit too much for the large number of units involved. The natural ebb and flow of the game seemed to generate enough friction.
I will need to devise a control mechansim for these large battles. This will probably be a modified form of the Leadership mechanic in the Nineteenth Century Rules.
Here are pictures of the closing stages with the French in control of the village but not over the Kalatsha River.