I used the Bank Holiday weekend to fit in a game using one of my period
adaptations. This time an escalating engagement between a defensively postured
American Force under the General Buckley against a probing assault force under
General Arnott.
The rules used were my AWI Rules based on NPW with War of 1812 lists.
I fully deployed my solo, command and control and incorporated some scenario
setup features, up to now restricted to my modern simulations. I'm also going
through the Charles Grant Programmed Wargames book to pick out features and
ideas to use. I picked up on the Chance card concept and built this into the
game. Taken together I had a very interesting encounter develop.
The British had the initiative and maintained this throughout the engagement.
Both sides started with three units deployed on table with a Reserve release
rule in play to allow units to appear on the baseline during the course of the
game. Throughout the British scored better rolls and had a steady stream of
reinforcements. The Americans in contrast had a dearth of reserve units until
the end. By that stage it was too late as their front line units were depleted
to the extent that they started a general retreat. With the British objective to
reach the American base line, this was achieved by a unit of line by Turn 7.
I deliberately proceeded at a slow and deliberate pace keeping note in my battle
diary of events, die rolls and following the sequence to the letter. This paid
dividends as a truly unique gaming simulation emerged. It had the pleasing feel
of watching a game being simulated where I was involved but not in control.
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