Sunday, 18 September 2011

Skirmish Game: WWII

I played a skirmish game today using the rules in Introduction modified by my
amendments for the Modern period. The game was set in late WWII with a US
Infantry platoon trying to capture a bridge crossing - Pont De La Croix - from
an under strength German Infantry platoon.

The Bridge was defended with an implaced MG42 within a bunker to the side. This
proved to be a tough strong-point for the Americans to take.

Initially the American forces advanced rapidly covered by HMG and mortar fire. A
few of the German defenders emerged from cover and delivered a withering fire on
the probing central US unit which had to retreat out of firing range. This
seemed to stall the US advance but a bold outflanking move on the right where C
squad waded the river and then raced across the open to get within reach of the
occupied village seemed to turn the tide in the US favour.

Despite this the German determination to hold at all cost paid off with a couple
of key removals of the US HMG and the failure of A Squad to overrun the bunker
and thus eliminate the main obstacle to occupying the town.

With his forces depleted and further assaults looking fruitless, the US
Commander conceded.

This was a great little game where the modern amendments stood up well and
enriched my gaming experience. I introduced some command and control, additional
action awards and sub-unit morale tests. All worked well and gave me a nice
little simulation. This also was a second stage in my WWII mini-campaign where
the scale of the scenario suggested a skirmish rules option rather than the
standard rules.

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