Monday 18 February 2013

New Rules Development for Sci-Fi Rules

I've been doing a bit of work on my adaptation of the Second World War Rules from the Introduction Book. This has entailed a significant stretching of the rules to a very specific style of combat which I came across in my youth regarding the excellent series of SPI Board Games which covered the Star Force: Alpha Centuari universe. This particular adaptation used one of the games in the Trilogy - the Star Soldier Board Game, as the basis.

It involves a fictional future setting dealing with planetary conflicts set in the 25th to 28th Centuries between a handful of races including Humans that use telesthetic shifting to move between star systems and then deploy Strike Forces of Star Soldiers to perform assaults on the orbiting Star Gates and Planetary Defences.

The combat units are squads of Star Soldiers that can move in both ground and airborne modes utilising Active Battle Dress to provide completely self contained environments and the deployment of a variety of direct fire energy and projectile weapons to neutralise enemy units and ground bases. This was a lot of fun to develop and the Future History presented is very intriguing. I've done some minor play-testing and published my draft with outline Army Lists and background in the Modern Rules Folder in the Files section. I hope to play some larger games and develop the scenario design to cover the mission types these future armies would engage in. Seems to work fine and demonstrates to me at least what you can do to a good simple core design to meet any gaming requirement.

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