Monday, 22 July 2013

18th Century Imaginations and Lace Punk

I've now completed a Fantasy adaptation of the 18th Century Rules to a Lace Punk and Imagination setting. This Lace Punk variant presents an alternative history based on 18th Century Europe, populated with imaginary nations and possessing scientific and engineering developments in advance of the period. These are grounded on early steam and mechanical technologies which have been improved and miniaturised. These have been combined with efficient power sources and then applied to the period warfare and weaponry. I have rules for steam powered self propelled cannons, War Carriages, metal-men automatons and rocket launcher artillery. The Technology is period orientated and while limited is still a potent application in terms of mid 18th century warfare. It is engineered and constructed using elegant design and strikes a classic appearance.

The inspiration for these imaginary nations, are the works of Grant and Young and the numerous wargaming blogs on the subject. The period chosen as the equivalent is that of c1750, set around the Seven Years War. The region contains several small petty states based on minor Germanic states of the Holy Roman Empire which are caught between the competing Empire (comparable to Austria) and the Electorate (Prussia). This is a sparsely populated frontier area which experiences numerous local wars between these states. The major powers supply mercenaries and military technology to further their interests in the region.

Should have some interesting games with these alternative lineups.

Sunday, 7 July 2013

Marine 2002

I diverged a bit from my creation of some more World War II sub-periods and indulged a whim to develop an adaptation of the Future Wars rules to a board game I used to own back in the 1980s called Marine 2002. This was published by Yaquinto and was a tactical level simulation of combat on the moon between the forces of the United States and Soviet Union during the First Lunar War (1998-2002). 

Players take command of platoons of crack troops trained to fight in the hostile lunar environment. Combat takes the form of raids and quick hit-and-run assaults. There are no large battles and scenarios. Weapons are laser beams, neutron guns, charged particle beams etc. The environment itself is potentially lethal due to weightlessness, total vacuum and extremely low temperatures.

I need to playtest the rules but they are almost ready to upload to the Yahoo Group. They were a lot of fun to develop and I'm looking forward to having a game.