I played a great scenario from the One Hour Wargames book by Neil Thomas using my 6mm US and German figures. The setting was WW2, Normandy 1944. The Germans led by Hauptmann Schulz had to defend a hill while waiting for a relief force to bolster their resistance. Arrayed against them were a motorised company under Captain Reynolds supported by a couple of Sherman tank platoons.
The battle ebbed and flowed quite a bit and despite the simplicity of the rules I got a lot of tactical surprises and variation. The game lasted the full 15 turns with a narrow German victory. The use of chance cards, which I call Command Events, worked really well. I used the vanila rules with only minor tinkering. This involved the use of a Commander element, motorised infantry, light tanks/recon units and a mechanic which worked nicely, the close assault rule whereby troops that advance to within "assault range" of a weakened unit cause a morale check.
This book like the other Thomas books has really inspired me and I'm keen to work through the 30 scenarios and experiment with other periods. I've been creating sub-period sheets to support these rules. This is where I can inject a bit of chrome by introducing special rules. I'm also adapting some of the Scenarios for Wargames by CS Grant to add to the core 30. This is proving to be a lot of fun.
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