Sunday, 4 October 2015

One Hour Wargames: Scenario 24 Bottleneck

I played another scenario from the OHW Book. This time I used my Napoleonic figures with a Russian force as the attacker fielding 6 units against a French defending army of 4 units. The initial moves by the Russians got their units into favourable positions, however, the French had a couple of elite units, one of these some voltigeurs in a large wood (which was deemed impenetrable to the Russian player) and both of these units proved to be very effective during the game.
The armies were fully engaged by Turn 3. The opposing Cavalry squared up to each other and performed several charges and counter-charges while the infantry clashed where the bottleneck (caused by the wood and lake) restricted deployment.
By Turn 8 it was clear the French were having the better of the fight and managed to eliminate several Russian units including the Dragoons which gave them an edge in movement to threaten the remaining Russian infantry units and artillery.
By Turn 9 the Russians were reduced to one conscript Infantry unit so it was clear the game was over and I deemed the contest ended with a complete French victory. 

Special rules used in addition to the core mechanics were attached generals, Command Events (Random Event Cards), a Column Assault rule where I allow infantry that have more hit points to move to close range and trigger a morale check for the defending unit, firing ranges and unit gradings. None interfered with the game play and integrated nicely. I've played several games now using these modifications and they really add to the game experience with no real overhead.

 

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