I've just completed a rewarding foray into trench warfare using a modified
version of the WWII rules and my specific Trench Warfare amendments.
The game involved quite a number of units. The German defenders had nine vs the
British offensive lineup of eighteen. There is a stipulation that the aggressor
must exceed the defender by 2:1. The defender can only deploy 2/3 of its forces
on the table at the start. The attacker can come on with 2/3 and holds a further
1/3 in the second wave. These rules conventions played out nicely as did the
allocation of German pillboxes and bunkers, manned with HMG Teams.
The British started well with four tanks advancing on the first trench line with
columns of infantry sheltering behind. Barrage and field gun fire did a lot to
disrupt the defenders and in some cases suppress their return fire. The Germans
had a couple of anti-tank rifles which succeeded to eliminate one tank. Another
was taken out by the solitary German field gun. This seemed to herald a German
rally as their reserves started to move on. But it was too little too late and
the British growing strength in numbers gradually came to bear during the next
two turns.
With the situation looking dire the German general indicated a cessation to
hostilities.
I really enjoyed this scenario. It was great to have units swarming over the
trench lines. I'd recently been constructing trench and barbed wire sections
with a few bunkers and pillboxes. This created as much a visual treat as a
wargaming one.
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