I was amazed when looking through my files that the last time I'd played a wargame using the Neil Thomas rules system was October 2013! I decided to start playing these again as I'd had a massive amount of enjoyment in the past and it had allowed me to produce lists on every conceivable conflict, both historical and fictional.
I brushed off my ACW Rules from Introduction to Wargaming - one of my particular favourites and updated them for the developments I'd been experimenting with for his OHW Rules.
The setup was a randomly deterimed encounter battle using the force selection rules from the Introduction book.
The Union army was larger but moderately less experienced. The Confederates were a little unlucky in their force selection as the resulting morale ratings of their units were not as good as they could have been. I think this had a major impact in their overall battle performance during the game as with the smaller force they had to do something exceptional to ensure victory.
Early on the build up and unit confrontations were pretty even but the predominance of Union forces and artillery in the centre started to generate higher levels of attrition on the Rebel Forces.
Ultimately the Union was able to advance into a dominant position across the battlefield and the Confederate General conceded withdrawing his remaining forces after Turn 8.
A fun game that worked very well with the Command Event and Activation Rules from OHW morphed onto a core ruleset, which always generates for me an historic feel and outcome. The ebb and flow of ACW warfare is captured in the rule mechanisms and this was only further emphasised with my solo add-ons and period terminology for Activations.