Monday, 28 June 2010

Colonial Wars Playtest

I've just played a couple of games using the modified WW2 Rules from
"Introduction".

The first was a Zulu vs British encounter based on a Rorke's Drift type
scenario. The second a rather one-sided Battle of Colenso simulation from the
Second Anglo-Boer War.

I've a number of universal amendments that I apply, but basically I used theses
rules and further tweaked them here and there for period specific factors such
as Boer marksmanship (which was pretty devastating from concealed positions),
dismounted cavalry, traditional cavalry operations, Zulu rapid movement etc.

The Zulu Wars game was the most exciting and was touch and go for the defending
British as their enclosure was breached several times by waves of charging Zulu.
The devastating impact of close range fire really did seem to manifest itself
quite visually with waves of Zulu being cut down before they could just reach
the British lines. In the end the British managed to fend off the assault.

The Boer encounter was very much one-sided with a frontal British assault fully
repulsed by concealed Boers in a number of sangar positions. In hindsight the
Boers were in much higher numbers than they should have been historically and
also had a couple of pieces of artillery for good measure. On both marksmanship
and artillery handling / quality they get bonuses and advantages. Combined with
inflated numbers and defensive positions this proved to be a rather bloody and
one-sided affair. I'll refight this next time with lower Boer numbers and less
artillery.

Both played very well using these amendments and I was happy with the historical
results and period feel they gave me.

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