Friday, 11 June 2010

Crimean Game Using The Napoleonic Rules

Played a Crimean game last night. I used the Napoleonic rules as the basis with
some period specific modifications.

It played very well. It was based on an Alma type scenario with the British
forces required to assault an entrenched Russian army ranged on a group of
hills.

Outcome was a narrow victory for the Russians. It looked as though they were
going to be ousted from the hills but managed to hold on and inflict sufficient
casualties on the British assault. The Russian artillery was potent in this
respect. They had more pieces and a higher kill factor based on superior calibre
weapons. With hindsight the balance should have been heavier on the British side
– an additional artillery unit or a couple of assault infantry units would have
been fairer.

One thing I did try out for this battle was to dispense with hit markers and
perform a D20 resolution each time casualties were inflicted. If there was one
hit this would lead to a base being removed on a score of 5, for two hits >10
and three >15. This worked well and certainly eliminated table clutter. On
balance it probably equalised out compared to a hit by hit tally.

I now plan to do a French Revolution battle and following that an Early World
War One adaptation of the WW Two rules with some modifications from Rapid Fire
and my own ideas on the subject.

No comments:

Post a Comment