Monday, 11 April 2011

Mexican-American War Playtest

I tried out my period rules for the Mexican-American War this evening with a
line-up of my 1846-48 lists.

The Mexicans were in the more defensive position but decided to take the fight
to the Americans with a rather rash commander dictating the pace. This strategy
seemed to work at first and put the Americans under quite a bit of pressure,
however, as the units engaged and the superior American firepower came to bear,
the Mexicans were worn down and cracks started to appear along the line.

More importantly this depleted their ability to amount an assault of any
significance. Losing their lancer units, which struggled with the colt armed
American dragoons and volunteer rifle units, the Mexicans were reduced to one
unit and conceded. The US were left with five - most a bit mauled but still
functional.

These rules worked very well. I think the colt armed dragoons were a bit
overpowered in melee so I might tone their advantage down a bit to give the
lancers a greater chance to beat them. Cuirassiers might have been a better
choice to take these horsemen out. The game also looked good with a visual
effect of Napoleonic meets American Civil War which was really quite pleasing.

I've also developed lists for the Texan War of Independence included in this
rules extension. I've been creating some very basic fortification rule
conventions, with sections of fortification equivalent to a town for firing and
defensive effect and with an extra dice to the defender, frontages shrunk to two
bases for units etc. All in aid to do an Alamo style re-fight. Mexicans should
do better here as the US don't have as many period advantages although maybe I
should inject a special Alamo factor for morale throws!

Victory to the Republic!

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