Here was a interesting game I played this afternoon, this time set in the Space Marines universe of Mark Ratner, in which the Azuriach Imperium were besieging a Terran Union strongpoint.
The twist was that their forces had neglected to perform any serious reconaissance and this had allowed Terrans to infiltrate the dense woods to the south of the game board. The defenders were then able to obtain a significant adavantage with a surprise attack. The Azzies had to remain inactive for three turns which allowed the Terrans the opportunity to destroy or substantially degrade a couple of enemy units.
With the objective being to eliminate all Azzie opposition, the Terrans employed a strategy of focused fire on individual targets. This worked to an extent but the numerical superiority of the Imperium coupled with a few unfortunate Command Events and Activation rolls hampered the Terrans in achieveing their victory conditions.
With a double ammunition shortage card at the end this hamstrung the Terran defence and allowed the Azzies to eliminate the remaining units. Here we see the last Terran unit and its commander performing an obligatory advance before being destroyed by concentrated Imperial fire. A fun game and illustrated how the scenario setup and conditions combined with my friction rules of events and activations generated an interesting and unique solo experience.
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