Monday, 24 July 2017

One Hour Wargames: Harper's Point ACW Game

I setup a game I'd played as a scenario a few years ago called the Battle of Harper's Point. This time it was to be fought using the ACW OHW rules with the various modifications I'd made to account for unit morale and infantry charges. I also use Commanders that can rally units. A new rule addition I introduced was unit activation where each unit prior to movement or firing has to roll 2D6 and based on their morale rating, accumulated casualties and the presence of leaders will perform their actions at various levels of effectiveness.
The Union forces were deployed to the north with the Confederates arriving along the turnpike to the south. The deployments were more than the standard six units per side with over ten units on the Union side against a marginally smaller Rebel force.


The Union were to advance over the farmland beyond Harper's Point and try to seize the village and surrounding homesteads.

The other side of the battlefield had more broken terrain with a wooded area and several hills bordering the narrow river that meandered past the village.

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