I have now managed to get most of this new setting drafted. I decided to use the Modern rules as the basis for the design, and not the Medieval rules, as I didn't want a massed battles feel to this setting. I was aiming for the level of large skirmishes / small pitched battles. The modern rules, with a considered make-over, does the trick in this respect.
To recap, my Feudal Technocracy variant presents a futuristic setting based on the Dr Who episodes Androids of Tara and shows a feudal society modeled on a technology enabled High Middle Ages culture. The setting is within the "Kingdom" where the forces of Count Grendel of Gracht vie with the legitimate Royalist Faction of the Crown Regent Reynart.
The humans are descended from a lost colony whose culture is emerging from the collapse of civilisation following a long and protracted war with the indigenous race for planetary control. The ruling class is a scientific elite possessed of superior intelligence and genetically augmented physiology. This was obtained from the discoveries of the alien precursors.
I've developed some army lists. These are the troop types:
- Mounted knights. These represent the elite caste and are equipped with power blades, power armour and force shields making them virtually invulnerable to conventional attack.
- Bolter crossbows. These are the mainstay of the armies. Regular troops issued with light armour and trained to operate bolter crossbows which generate an energy bolt missile.
- Power polearms. These are issued to the supporting melee regulars, the men-at-arms, who perform both a shock role and protect the missile troops from enemy cavalry.
- Iron-knights. These are robotic powered automatons used to supplement human units.
- Feudal cavalry. Armed with mounted Bolters.
- Militia. Levies armed with un-powered weapons. Cannon fodder.
With the use of the Leaders Rules I've developed for most of the other variants this should give a good small action style game. I might even draft in Tom Baker as a personality figure!